Solar Flare Dragon
FIRE 4

Solar Flare Dragon

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 2797




While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Sep 21, 2026
44± 7/ 100
Power Score
Intrinsic 48
Deck 41

Solar Flare Dragon — Power Evaluation

Final Score: 44 ± 7 · Confidence: Medium

  • Intrinsic: 48 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Solar Flare Dragon reliably converts into a slow 500-damage-per-turn burn clock plus minor defensive value (it cannot be attacked while you control another Pyro-Type monster), and it is easy to reach as a Normal-summonable Level 4 that is also fetchable by UFO Turtle. It does not build boards or generate card advantage: it has zero recorded combo appearances, provides no negation or removal, and its protection only covers attacks. Its 1500 ATK earns no points here — the score comes from accessibility, cheap deck cost, and repeatable chip damage, not from its stats. The result is a functional but low-ceiling utility card that is easy to run yet contributes little to modern lines.

Axis scores

Axis Score Evidence
Accessibility 65 Normal-summonable Level 4 that is also fetchable by UFO Turtle (co-deck 52.4%), running an average 2.48 copies across 21 decks (observed).
Combo & Conversion 18 It appears in 0 recorded combo boards and does nothing on its own beyond a 500-damage End Phase trigger (observed).
Resource Economy 28 It is a -1 body whose only return is a slow 500 burn during each of your End Phases, generating no card advantage (inferred).
Effect & Interaction 15 Card text grants no negation, removal, or disruption to the opponent — only optional attack protection and passive burn damage (verified).
Material Utility 52 As a generic Level 4 FIRE/Pyro body it is clean material for Rank 4 or Pyro/FIRE plays even when its effect is irrelevant (inferred).
Resilience & Flexibility 40 It cannot be attacked while another Pyro-Type monster is controlled, but it dies to any removal and only matters while it stays on board (verified).
Deck-Building Efficiency 55 It has no cost, lock, or garnet and can be slotted as a cheap 1-3 of in any Pyro/FIRE shell, with 15 of 21 decks running three copies (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal-summonable Level 4 that is also searchable via UFO Turtle, so it is easy to access.
  • Repeatable 500 damage each of your End Phases provides a slow but guaranteed burn clock.
  • Cannot be attacked while you control another Pyro-Type monster, giving minor defensive value.
  • No cost, lock, or garnet; cheap to slot as a 1-3 of in Pyro/FIRE decks.
  • Usable as generic Level 4 FIRE/Pyro material even when its effect is irrelevant.

Weaknesses

  • No negation, removal, or disruption — it does not interact with the opponent.
  • 500 burn per turn is too slow to close games by itself.
  • Its attack protection only applies while another Pyro-Type is controlled and does nothing against removal effects.
  • Zero combo appearances; it contributes nothing to modern board-building lines.

Counters / choke points

  • Any targeted or non-targeting removal (e.g. Smashing Ground) deals with the body directly.
  • Effect negation neutralizes both the burn trigger and the attack protection.
  • Banishment or destruction before the End Phase denies the burn damage.
  • Clearing the other Pyro-Type monster turns off its cannot-be-attacked clause.

Best use

Utility / passive burn body. Decks: Pyro/FIRE burn shells, Volcanic, Timelord. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: while you control another Pyro-Type monster this card cannot be attacked.; Card text: during each of your End Phases inflict 500 damage to your opponent.; Card is a Level 4 FIRE/Pyro Effect Monster with 1500 ATK / 1000 DEF and no archetype.
  • Observed: 21 decks run it, all in the main deck, average 2.48 copies, with 15 decks running three.; UFO Turtle co-occurs in 52.4% of its decks, Molten Destruction in 57.1%.; Zero appearances across recorded combo boards (0% as starter, material, or payoff).
  • Inferred: Being FIRE with 1500 ATK makes it fetchable by UFO Turtle, supporting its accessibility.; As a generic Level 4 body it can serve as Rank 4 or Pyro/FIRE material even if blanked.; Its only recurring value is a slow burn clock, not board development or interaction.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is small (21 decks) and its archetype labels look noisy











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