FIRE
4Solar Flare Dragon
ATK:
1500
DEF:
1000
View:
2797
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
Solar Flare Dragon — Power Evaluation
Final Score: 44 ± 7 · Confidence: Medium
- Intrinsic: 48 · Deck: 41 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Solar Flare Dragon reliably converts into a slow 500-damage-per-turn burn clock plus minor defensive value (it cannot be attacked while you control another Pyro-Type monster), and it is easy to reach as a Normal-summonable Level 4 that is also fetchable by UFO Turtle. It does not build boards or generate card advantage: it has zero recorded combo appearances, provides no negation or removal, and its protection only covers attacks. Its 1500 ATK earns no points here — the score comes from accessibility, cheap deck cost, and repeatable chip damage, not from its stats. The result is a functional but low-ceiling utility card that is easy to run yet contributes little to modern lines.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Normal-summonable Level 4 that is also fetchable by UFO Turtle (co-deck 52.4%), running an average 2.48 copies across 21 decks (observed). |
| Combo & Conversion | 18 | It appears in 0 recorded combo boards and does nothing on its own beyond a 500-damage End Phase trigger (observed). |
| Resource Economy | 28 | It is a -1 body whose only return is a slow 500 burn during each of your End Phases, generating no card advantage (inferred). |
| Effect & Interaction | 15 | Card text grants no negation, removal, or disruption to the opponent — only optional attack protection and passive burn damage (verified). |
| Material Utility | 52 | As a generic Level 4 FIRE/Pyro body it is clean material for Rank 4 or Pyro/FIRE plays even when its effect is irrelevant (inferred). |
| Resilience & Flexibility | 40 | It cannot be attacked while another Pyro-Type monster is controlled, but it dies to any removal and only matters while it stays on board (verified). |
| Deck-Building Efficiency | 55 | It has no cost, lock, or garnet and can be slotted as a cheap 1-3 of in any Pyro/FIRE shell, with 15 of 21 decks running three copies (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal-summonable Level 4 that is also searchable via UFO Turtle, so it is easy to access.
- Repeatable 500 damage each of your End Phases provides a slow but guaranteed burn clock.
- Cannot be attacked while you control another Pyro-Type monster, giving minor defensive value.
- No cost, lock, or garnet; cheap to slot as a 1-3 of in Pyro/FIRE decks.
- Usable as generic Level 4 FIRE/Pyro material even when its effect is irrelevant.
Weaknesses
- No negation, removal, or disruption — it does not interact with the opponent.
- 500 burn per turn is too slow to close games by itself.
- Its attack protection only applies while another Pyro-Type is controlled and does nothing against removal effects.
- Zero combo appearances; it contributes nothing to modern board-building lines.
Counters / choke points
- Any targeted or non-targeting removal (e.g. Smashing Ground) deals with the body directly.
- Effect negation neutralizes both the burn trigger and the attack protection.
- Banishment or destruction before the End Phase denies the burn damage.
- Clearing the other Pyro-Type monster turns off its cannot-be-attacked clause.
Best use
Utility / passive burn body. Decks: Pyro/FIRE burn shells, Volcanic, Timelord. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: while you control another Pyro-Type monster this card cannot be attacked.; Card text: during each of your End Phases inflict 500 damage to your opponent.; Card is a Level 4 FIRE/Pyro Effect Monster with 1500 ATK / 1000 DEF and no archetype.
- Observed: 21 decks run it, all in the main deck, average 2.48 copies, with 15 decks running three.; UFO Turtle co-occurs in 52.4% of its decks, Molten Destruction in 57.1%.; Zero appearances across recorded combo boards (0% as starter, material, or payoff).
- Inferred: Being FIRE with 1500 ATK makes it fetchable by UFO Turtle, supporting its accessibility.; As a generic Level 4 body it can serve as Rank 4 or Pyro/FIRE material even if blanked.; Its only recurring value is a slow burn clock, not board development or interaction.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is small (21 decks) and its archetype labels look noisy






